๐Ÿช„ Honk Magic

A magical action game where you draw runes in real-time to cast powerful elemental spells while commanding an army of captured monsters.

โœจ Features

  • Draw-to-cast system - Trace symbols with your mouse to invoke magic (combat doesn't pause!)
  • 6 elements - Fire, Water, Wind, Earth, Light and Darkness
  • Capture monsters - Use dark magic to trap weakened enemies
  • Command your army - RTS-style unit selection and movement
  • Grimoire - View your runes and summon captured allies

๐ŸŽฎ Controls

  • Right click - Move character
  • Left click / Drag - Select units (RTS-style box selection)
  • SPACE (hold) - Enter rune drawing mode
  • Mouse - Aim and draw runes
  • G - Open grimoire
  • ESC - Pause

๐Ÿ”ฎ Runes

๐Ÿ”ฅ FireExplosive fireball + burn damage
๐Ÿ’ง WaterProjectile that slows enemies
๐ŸŒช๏ธ WindGust that pushes enemies back
๐Ÿชจ EarthSolid defensive wall
โœจ LightInstant healing
๐ŸŒ‘ DarknessTrap to capture weakened enemies

๐ŸŽฏ Inspirations & What Makes Us Different

Honk Magic is a unique blend of mechanics from beloved games, combined in a way that's never been done before:

๐Ÿ“ฑ From Lost Magic (Nintendo DS)

โœ… What we takeโŒ What we DON'T take
Real-time rune drawing (no pause!)Touch screen (we use mouse)
Monster capture systemExtensive story/narrative
6 magical elementsLinear progression

๐Ÿ”ด From Pokรฉmon

โœ… What we takeโŒ What we DON'T take
Capture creatures to build your teamTurn-based combat
Each creature has elemental typesComplex evolution chains
Team building strategyTrading between players

โš”๏ธ From RTS (StarCraft/Age of Empires)

โœ… What we takeโŒ What we DON'T take
Box selection for multiple unitsBase building
Right-click to moveResource gathering
Command your army in real-timeFog of war

๐Ÿ—ก๏ธ From Zelda (Top-down)

โœ… What we takeโŒ What we DON'T take
Top-down perspectiveItem inventory
Zone explorationBlock puzzles / keys
Satisfying visual feedbackDungeon mechanics

๐ŸŒŸ The Unique Mix

No other game combines:

  • ๐Ÿ–Š๏ธ Skill-based magic - Your drawing accuracy affects spell power
  • โšก Real-time tension - Combat continues while you draw (risk vs reward)
  • ๐ŸŽฎ RTS + Action - Command allies while fighting yourself
  • ๐Ÿฆ† Absurdist humor - A wizard duck leading a rebellion? Yes.

๐ŸŽจ Why Does It Look Like This? (Greybox Prototype)

You're seeing hexagons, triangles and squares. This is intentional.

This is a Greybox prototype - a fully functional game skeleton waiting for its skin:

  • Validate mechanics first - Rune drawing, RTS movement, enemy AI all work
  • Iterate rapidly - Polish the "Game Feel" before art
  • Solid foundations - Godot 4.5, gesture recognition ($1 Recognizer), FSM, procedural maps

๐Ÿฆ† The True Vision: "The Honk Rebellion"

Premise: A small wizard duck ("Merlin the Duck") fights against tyrannical elite birds to liberate the pond.

From Geometry to Final Art

PrototypeShapeFinal Vision
Playerโฌก HexagonWizard Duck - Small, determined, with a wizard hat and staff
Alliesโ–ฒ TriangleDucklings / Sparrows - Quick and loyal followers
Tank Enemyโ–  SquareArmored Geese - Big, intimidating, loud "HONK!"
Ranged Enemyโ— CircleStorks / Herons - Tall, snobby, attack from distance
BossesComplexThe Flamingo Elite - Pink VIP birds with glamour magic

๐ŸŽฏ Art Style References

  • Vibe: Cult of the Lamb meets Untitled Goose Game
  • Tone: "Cute but Deadly" - Adorable at first glance, frantic magical chaos in combat
  • Palette: Saturated colors for magic, natural pond/forest environments

๐Ÿš€ Join the Team! (RevShare/Hobby)

The code is DONE. The game is PLAYABLE. We need YOU to bring it to life.

This is not a "what if" project. All core systems work:

  • โœ… Rune recognition (6 elements)
  • โœ… Spell casting with effects
  • โœ… Enemy AI (Tank, Fast, Mage)
  • โœ… RTS selection and movement
  • โœ… Monster capture system
  • โœ… Grimoire and summoning
  • โœ… Save/Load system
  • โœ… Tutorial flow
  • โœ… Procedural map generation

๐ŸŽจ Visual Artists Needed

  • ๐Ÿฆ† Character Designer - Design the Wizard Duck, enemies, allies, and bosses
  • ๐Ÿ–ผ๏ธ Sprite Artist - Animated sprites for characters, attacks, items
  • ๐ŸŒฟ Tileset/Environment Artist - Ponds, forests, nests, magical arenas
  • โœจ VFX Artist - Spell particles, explosions, magical effects
  • ๐ŸŽญ UI/UX Designer - Menus, HUD, grimoire interface

๐Ÿ“– Writers & Worldbuilders Needed

  • ๐Ÿ“œ Lore Writer - The world of "The Honk Rebellion" - factions, history
  • ๐Ÿ’ฌ Dialogue Writer - NPC conversations, boss taunts, tutorial text
  • ๐Ÿ—บ๏ธ Worldbuilder - Regions, locations, bird kingdom politics

๐ŸŽต Audio Team Needed

  • ๐ŸŽผ Composer - Main theme, combat music, exploration ambience
  • ๐Ÿ”Š Sound Designer - Spell sounds, honks, UI feedback, environmental audio

๐Ÿค What We Offer

  • โœ… Playable prototype - Not ideas, working code you can play NOW
  • โœ… RevShare agreement - Fair split when the game launches
  • โœ… Full credit - Your name in the game and marketing
  • โœ… Portfolio piece - A real shipped game for your resume
  • โœ… Flexible schedule - Work at your own pace
  • โœ… Clear documentation - PLAN.md with all game design decisions

๐Ÿ“ฌ Contact

  • ๐Ÿ“ง Email: manuellondogno132@gmail.com

Made with Godot 4.5

Download

Download
honk-magic-windows.zip 33 MB
Version 5 54 days ago
Download
honk-magic-linux.zip 26 MB
Version 3 54 days ago
Download
honk-magic.zip 60 MB
Version 5 54 days ago

Development log

Leave a comment

Log in with itch.io to leave a comment.