honk-magic
๐ช Honk Magic
A magical action game where you draw runes in real-time to cast powerful elemental spells while commanding an army of captured monsters.
โจ Features
- Draw-to-cast system - Trace symbols with your mouse to invoke magic (combat doesn't pause!)
- 6 elements - Fire, Water, Wind, Earth, Light and Darkness
- Capture monsters - Use dark magic to trap weakened enemies
- Command your army - RTS-style unit selection and movement
- Grimoire - View your runes and summon captured allies
๐ฎ Controls
- Right click - Move character
- Left click / Drag - Select units (RTS-style box selection)
- SPACE (hold) - Enter rune drawing mode
- Mouse - Aim and draw runes
- G - Open grimoire
- ESC - Pause
๐ฎ Runes
| ๐ฅ Fire | Explosive fireball + burn damage |
| ๐ง Water | Projectile that slows enemies |
| ๐ช๏ธ Wind | Gust that pushes enemies back |
| ๐ชจ Earth | Solid defensive wall |
| โจ Light | Instant healing |
| ๐ Darkness | Trap to capture weakened enemies |
๐ฏ Inspirations & What Makes Us Different
Honk Magic is a unique blend of mechanics from beloved games, combined in a way that's never been done before:
๐ฑ From Lost Magic (Nintendo DS)
| โ What we take | โ What we DON'T take |
|---|---|
| Real-time rune drawing (no pause!) | Touch screen (we use mouse) |
| Monster capture system | Extensive story/narrative |
| 6 magical elements | Linear progression |
๐ด From Pokรฉmon
| โ What we take | โ What we DON'T take |
|---|---|
| Capture creatures to build your team | Turn-based combat |
| Each creature has elemental types | Complex evolution chains |
| Team building strategy | Trading between players |
โ๏ธ From RTS (StarCraft/Age of Empires)
| โ What we take | โ What we DON'T take |
|---|---|
| Box selection for multiple units | Base building |
| Right-click to move | Resource gathering |
| Command your army in real-time | Fog of war |
๐ก๏ธ From Zelda (Top-down)
| โ What we take | โ What we DON'T take |
|---|---|
| Top-down perspective | Item inventory |
| Zone exploration | Block puzzles / keys |
| Satisfying visual feedback | Dungeon mechanics |
๐ The Unique Mix
No other game combines:
- ๐๏ธ Skill-based magic - Your drawing accuracy affects spell power
- โก Real-time tension - Combat continues while you draw (risk vs reward)
- ๐ฎ RTS + Action - Command allies while fighting yourself
- ๐ฆ Absurdist humor - A wizard duck leading a rebellion? Yes.
๐จ Why Does It Look Like This? (Greybox Prototype)
You're seeing hexagons, triangles and squares. This is intentional.
This is a Greybox prototype - a fully functional game skeleton waiting for its skin:
- Validate mechanics first - Rune drawing, RTS movement, enemy AI all work
- Iterate rapidly - Polish the "Game Feel" before art
- Solid foundations - Godot 4.5, gesture recognition ($1 Recognizer), FSM, procedural maps
๐ฆ The True Vision: "The Honk Rebellion"
Premise: A small wizard duck ("Merlin the Duck") fights against tyrannical elite birds to liberate the pond.
From Geometry to Final Art
| Prototype | Shape | Final Vision |
|---|---|---|
| Player | โฌก Hexagon | Wizard Duck - Small, determined, with a wizard hat and staff |
| Allies | โฒ Triangle | Ducklings / Sparrows - Quick and loyal followers |
| Tank Enemy | โ Square | Armored Geese - Big, intimidating, loud "HONK!" |
| Ranged Enemy | โ Circle | Storks / Herons - Tall, snobby, attack from distance |
| Bosses | Complex | The Flamingo Elite - Pink VIP birds with glamour magic |
๐ฏ Art Style References
- Vibe: Cult of the Lamb meets Untitled Goose Game
- Tone: "Cute but Deadly" - Adorable at first glance, frantic magical chaos in combat
- Palette: Saturated colors for magic, natural pond/forest environments
๐ Join the Team! (RevShare/Hobby)
The code is DONE. The game is PLAYABLE. We need YOU to bring it to life.
This is not a "what if" project. All core systems work:
- โ Rune recognition (6 elements)
- โ Spell casting with effects
- โ Enemy AI (Tank, Fast, Mage)
- โ RTS selection and movement
- โ Monster capture system
- โ Grimoire and summoning
- โ Save/Load system
- โ Tutorial flow
- โ Procedural map generation
๐จ Visual Artists Needed
- ๐ฆ Character Designer - Design the Wizard Duck, enemies, allies, and bosses
- ๐ผ๏ธ Sprite Artist - Animated sprites for characters, attacks, items
- ๐ฟ Tileset/Environment Artist - Ponds, forests, nests, magical arenas
- โจ VFX Artist - Spell particles, explosions, magical effects
- ๐ญ UI/UX Designer - Menus, HUD, grimoire interface
๐ Writers & Worldbuilders Needed
- ๐ Lore Writer - The world of "The Honk Rebellion" - factions, history
- ๐ฌ Dialogue Writer - NPC conversations, boss taunts, tutorial text
- ๐บ๏ธ Worldbuilder - Regions, locations, bird kingdom politics
๐ต Audio Team Needed
- ๐ผ Composer - Main theme, combat music, exploration ambience
- ๐ Sound Designer - Spell sounds, honks, UI feedback, environmental audio
๐ค What We Offer
- โ Playable prototype - Not ideas, working code you can play NOW
- โ RevShare agreement - Fair split when the game launches
- โ Full credit - Your name in the game and marketing
- โ Portfolio piece - A real shipped game for your resume
- โ Flexible schedule - Work at your own pace
- โ Clear documentation - PLAN.md with all game design decisions
๐ฌ Contact
- ๐ง Email: manuellondogno132@gmail.com
Made with Godot 4.5
| Status | Prototype |
| Platforms | HTML5, Windows, macOS, Linux |
| Author | skapxd |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, Action RPG, Fantasy, Godot, Magic, Monsters, Mouse only, rune, Singleplayer, speel-casting |
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